DAoC Glossary
General
BG — Depending on context, can either be:
- Battleground: Small areas limited to a slice of 5 levels for below-50 rvr. There are battlegrounds starting at level 1, and finishing at level 49.
- Battle Group: The way DAoC handles "raid groups". It's simply created by someone doing
/bg invite <charname>
to invite someone else; they become leader, and the BG is public by default. Type/bg
in game for more commands.
ROG — Random Object Generator. Refers to any dropped item that was randomly generated, instead of being pre-set.
SI — Shrouded Isle, the first expansion of DAoC. Usually refers to the zones added with that expansion, in opposition to the "Classic" zones.
Template — A full equipment set for a character that has been carefully handpicked to optimise as many stats as possible for said character's class, spec and role. A character wearing a template is referred to as "temped" sometimes.
ToA — Trials of Atlantis. One of the first expansions of DAoC, which added the many zones of Atlantis, the artifacts, the dungeons such as Sobekite...
RvR
KotH — King of the Hill. A Living Frontier event, where groups of up to 8 people fight each other in a small zone. Realms are irrelevant, only your group mates are your allies!
NF / FZ — New Frontiers / Frontier Zone. Simply a short way to talk about the Frontiers.
Peel — The action of defending casters/healers from melee attackers or pets, usually by stunning, snaring or rooting the attacker. Some might also call for "aggro", in pvp or pve, due to the pve mechanic.
POC — Passage of Conflict. A dungeon under the Frontiers, with an entrance in all three central frontier zones (Breifine, Pennine Mountains and Jamtland Mountains). At its deepest lies the entrance to the Summoner's Hall.
Rupt — Interrupt. Under normal circumstances, casters will be instantly interrupted upon taking any damage, but it can also include effects such as Amnesia, for example.
PvE
Raids
Epic Dungeon — The massive dungeon added for each realm in their Shrouded Isle map. Probably the hardest raids for each realm. Listen to your leaders about mechanics!
- Sidi (Albion) — Caer Sidi, the bosses there drop the Caer Sidi Souls currency.
- Gala (Hibernia) — Galladoria, the bosses there drop the Galladoria Root currency.
- TG (Midgard) — Tuscaran Glacier, the bosses there drop the Tuscaran Glacier Ice currency.
SH — Summoner's Hall. A short dungeon with many rewards, and the Grimoire Pages currency. Beware, as it's under the Passage of Conflict and shared with the other two realms!
DF — Darkness Fall. A massive dungeon shared between all three realms, with enemies starting as low level as 15. Outside of special events, only the realm controlling the most tower and keeps have access to Darkness Falls. Various high level encounters can be found in there, dropping Daemon Blood Seals, including, but not limited to:
- Legion — The biggest boss at the bottom of Darkness Falls.
- High Lords — Baelerdoth, Baln, Oro and Saeor.
- Princes — Abdin, Asmoien, Ba'alorien and Nahemah.
Dragon — Your realm's Dragon, also called Drake. It will drop some Dragon Scale Caches.
- Golestandt (Albion) in Dartmoor
- Cuuldurach the Glimmer King (Hibernia) in Sheeroe Hillls
- Gjalpinulva (Midgard) in Malmohus
Minis — Mini dragons, adolescent dragons. There are four in your realm's dragon zone, and one in each of the three frontiers.
CL5 — Refers to the Darkness Rising dungeon that will give 5 champion levels from completing the associated quest for the first time. The quest is repeatable and will give one champion level each time.
- Brimstone (Albion) in South Black Mountains
- Cave of Cruachan (Hibernia) in Connacht
- Halls of Helgardh (Midgard) in East Svealand
Effects
AoE — Area of Effect. A spell that affects a zone. There are multiple types of AoEs:
- TAOE — Targeted Area of Effect, affecting a radius around the target.
- GTAoE — Ground Target Area of Effect, affecting a radius around your ground target. To set your ground target, use the
/groundset <distance>
command or the keybind. - PBAoE — Point Blank Area of Effect, affecting a radius around the caster. They usually have the particularity of doing more damage the closest the target is to the caster. Characters specialised in this sort of spells or groups focusing on this are usually called bombs.
Bladeturn, BT or Bubble — An effect that cancels the first melee or bow attack targeting the character. PBT is "pulsing Bladeturn", which is a chant some classes have access to that will renew the bladeturn effect every X seconds.
Buffs — Spell effects that increase a character's effectiveness. They usually disappear if the target goes too far away from the caster. They can either be for a set duration, or "permanent". In the latter case, they will disappear if the caster dies, and they consume "concentration" while active, a limited resource.
- Bases — Buffs that are available without spending any specialisation points. They're usually the same ones available to all the classes with buffs: dexterity, constitution, strength.
- Specs — Buffs that are only available for characters specialised in the buffing spell lines. Each realm has only one class capable of doing the main spec buffs: Druids, Clerics and Shamans. They include d/q (Dexterity + Quickness), s/c (Strength + Constitution), acu (Acuity).
- Timers — Refers collectively to all buffs that are time-based. They usually can be refreshed while moving, too!
- Resists — Various buff effects increasing resistance to specific types of damage.
- Shears — These are spells cast on a target that remove an existing buff from them.
CC — Crowd Control. Any effect that reduce the target's movements or actions. There are multiple types in the game:
- Mezz — Mesmerize. An effect that prevents all actions for a rather long duration, but will break from any damage done to the affected character. Can be cured by some classes.
- Root — An effect that prevents all movement for a rather long duration, but will break from any damage done to the affected character.
- Snare — An effect that lowers movement speed. Some will be broken by damage, some won't.
- Stun — An effect that prevents all actions for a short duration. It cannot be broken or cured except with Purge, a realm ability.
Debuffs — Effects applied by enemies to reduce a character's effectiveness. A lot of them are reducing a specific stat (strength, dex, combat speed...) or resist type (spirit, heat, cold..), but some have specific effects that are named for ease of comprehension:
- Disease — Lowers the strength of the target (value depends on effect level) and reduce all healing received by a flat 50% (no matter the effect level).
- Nearsight — Lowers the range at spells and ranged attacks can be performed, by a percentage depending on effect level.
LoS — Line of Sight. Most attacks and spells can only be done on a target you have line of sight with. LoS can be broken by some elements of decor (rocks, buildings, terrain) but might be ignored by others (trees, tents).
PoM or Crack — Power (mana) regeneration effect.
Speed X — The various levels of speed bonuses.
- Realm Speed — The bonus you get from the NPCs (Hasteners, Minstrels of Albion, Scald of Midgard, Bards of Hibernia). Same as max caster speed and personal horse.
- Caster Speed — Speed from one of the caster classes. One level lower than Minstrel/Scald/Bard speed. Same as Realm Speed and personal horse.
- Speed 5 — The 5th level of speed from the musician classes, i.e. the highest level of speed boost possible to get (204%) from a buff.
- Speed 6 — Means having the Speed 5 buff + sprinting.